Ballista 5e



Seeing as my next campaign is going to focus more on surface world skirmishes than dungeons, I want to include things like ballistas in the tactical mix. The 5e DMG provides rules for them, but they are honestly so perfunctory they need to be expanded on for actual play. Here's my version of a D&D relevant ballista. Im looking for stats for siege weapons 5e or 3.5e. I've found the 5e stats for them in the 5e dmg but I'm looking for something that has more info on them, particularly the ballista. If anyone can give me a link to some good rules even home brew it would be much appreciated.

What are things that can be added or modified on a ship to make it more usefull to a group of adventurers. I'm saying any ship can be made to be able to fly based on either what its made of or different spells or gear.
Ship... ........Cost............Speed...Crew...Passengers...Cargo (tons)
Galley.........30,000 gp....4 mph....80 ...........-................150
Carvel........20,000 gp.....4 mph....4............20..............100
Keelboat ...3,000 gp........1 mph...2..............Ballista6.................1
Longship...10,000 gp.....3 mph...40...........150.............10
Raft ............20 gp............1 mph...1 ............10...............1
Rowboat ....50 gp..........1 ½ mph..1 ............3................½
Sailing ship.10,000 gp...2 mph.....20 .........20..............100
Warship .....25,000 gp....2 ½ mph..60.........60.............200
Ship ...........AC...HP....Damage Threshold...Decks.
Galley.........15...500 ....20...............................2.
Carvel.........13..300 ....15................................2.
Keelboat....15...100 ....10................................1.
Longship....15...300 ...15................................1.
Raft ...........11....50 .......-..................................-.
Rowboaĺlt...11....

Ballista 5e D&d Beyond

50 ......-..................................-.
Sailing ship.15...300 ...15...............................1.
Warship .....15...300 ...20................................3.
Variations
  • Extra decks
    • Full deck
    • Half deck
    • Quarter deck
  • Skis
  • Wings
  • Sleeker design (extra speed)
  • Extra propulsion
  • Changing space
    • Less cargo, more cots
    • Less cots, more cargo
    • Separate passenger cabins
    • Luxury (comfotable) cabins
    • Secret storage
  • Expand ship size
  • Galley
  • Brig
  • Flight
  • Submerging
    • Watertight “lid”
    • Windows (large)
    • Windows (small)
    • Hatch (person)
    • Door (vessel)
  • Ramming
  • Boarding/anti boarding
  • Weapon slots
  • Extra armor and hp

Propulsion methods
  • Sails
  • Oars
  • Waterwheel/rudders (earth elemental, gnome invention)
  • Air or water elemental with jet
  • Enchantment; whole ship or part
  • Haunting

Flight methods
  • Baloons (gas, fire, air or fire elemental)
  • Drift-wood
  • Air or water elemental with jet
  • Enchantment; whole ship or part
  • Haunting
What are things that can be added or modified on a ship to make it more usefull to a group of adventurers. I'm saying any ship can be made to be able to fly based on either what its made of or different spells or gear.Ballista
Ship... ........Cost............Speed...Crew...Passengers...Cargo (tons)
Galley.........30,000 gp....4 mph....80 ...........-................150

Ballista 5e Cost


Carvel........20,000 gp.....4 mph....4............20..............100
Keelboat ...3,000 gp........1 mph...2..............6.................1
Longship...10,000 gp.....3 mph...40...........150.............10
Raft ............20 gp............1 mph...1 ............10...............1
Rowboat ....50 gp..........1 ½ mph..1 ............3................Ballista½
Sailing ship.10,000 gp...2 mph.....20 .........20..............100
Warship .....25,000 gp....2 ½ mph..60.........60.............200
Ship ...........AC...HP....Damage Threshold...Decks.
Galley.........15...500 ....20...............................2.
Carvel.........13..300 ....15................................2.
Keelboat....15...100 ....10................................1.
Longship....15...300 ...15................................1.
Raft ...........11....50 .......-..................................-.
Rowboaĺlt...11....50 ......-..................................-.
Sailing ship.15...300 ...15...............................1.
Warship .....15...300 ...20................................3.
Variations

Ballista 5e Damage

  • Extra decks
    • Full deck
    • Half deck
    • Quarter deck
  • Skis
  • Wings
  • Sleeker design (extra speed)
  • Extra propulsion
  • Changing space
    • Less cargo, more cots
    • Less cots, more cargo
    • Separate passenger cabins
    • Luxury (comfotable) cabins
    • Secret storage
  • Expand ship size
  • Galley
  • Brig
  • Flight
  • Submerging
    • Watertight “lid”
    • Windows (large)
    • Windows (small)
    • Hatch (person)
    • Door (vessel)
  • Ramming
  • Boarding/anti boarding
  • Weapon slots
  • Extra armor and hp

Propulsion methods
  • Sails
  • Oars
  • Waterwheel/rudders (earth elemental, gnome invention)
  • Air or water elemental with jet
  • Enchantment; whole ship or part
  • Haunting

Flight methods

Dungeons And Dragons Ballista 5e


Ballista 5e Stats

  • Baloons (gas, fire, air or fire elemental)
  • Drift-wood
  • Air or water elemental with jet
  • Enchantment; whole ship or part
  • Haunting